Doctor Ivo Robotnik serves as the primary antagonist in Five Nights at Pingas 1, 2, and 4, where players must defend themselves against his attacks. Additionally, he transitions to a playable character in Five Nights at Pingas 5, tasked with the responsibility of safeguarding the FBI tower.
Behavior[]
Doctor Ivo Robotnik will move around the cameras before ultimately reaching either the door on the left, the front window, or the hole in the desk. If he appears at the front window, simply place the gate there. If he emerges from the hole in the desk, just position the gate accordingly. Close the door on the left when he appears there.
If you fail to defend yourself against Dr. Ivo Robotnik, a brief sequence will occur where the room goes dark before culminating in a jump scare.
Appearance[]
Dr. Robotnik retains his classic appearance from the Sonic franchise: he is an obese, tall human with a small, bald head adorned with blue eyes, a pinkish nose, and a luxuriant, mahogany-colored mustache.
Gallery[]
Behavior[]
Robotnik behaves similarly to the first game; he will make his way into two of the doors in your office, which you must close using the gates provided. Failing to do so correctly will result in the player experiencing a jumpscare and dying.
Appearance[]
Robotnik maintains his appearance from the first game, albeit with the addition of wearing a jail outfit throughout the entirety of the game.
Appearance[]
He appears as one of the quaternary antagonis, Doctor Robotnik appears just like his first game normal self, with different postures as he moves around
Behavior[]
He will approach your office like other characters, but with a twist: he'll appear either in the Basement Hall behind you or through a vent. If you happen to turn on the light while he's there, he'll shout "PINGAS!"
Jumpscare[]
Dr. Robotnik's jumpscare is characterized by his thumb pointing towards himself, his image advancing toward you. In a departure from the previous three games, he now vocalizes "Pingas!" three times in a measured, normal voice, intensifying the chilling effect of the encounter.
Appearance[]
As the eponymous protagonist, Dr. Robotnik has a drawn appearance reminiscent of Sanic, embodying a quirky and stylized depiction. Within the game, he navigates around the map with his egg ship, a symbol of his villainous ambition. With his exaggerated features and distinctive vessel, Dr. Robotnik cuts a striking figure as he plots and schemes against those who dare to challenge his dominion.
Abilities[]
Like Scratch and the Illuminati, Robotnik can move to anywhere on screen, and cannot directly attack enemies. However, when struck by fatal ammunition, he will respawn once, and when viewing cameras, time will be cut to x0.5, giving the player more time to react and stop the robots. Also, he can maneuver around Robotnik robots to make their missiles hit themselves or other robots.
Behavior[]
He goes into Camera 2, Camera 3, and pretty much every camera.
He can appear in the top hole, middle hole, or the door on the left. In order to stop him, you must use the lights to detect him and place the laser gate in front of whatever hole he's in.
When he, Scratch, and Sanic go for the top hole, they typically move to Camera 1, to 2, and then to 5 before appearing.
When he, Scratch, and Sanic go for the left door, they typically move in this order- Cam 1, 2, 3, 4, then 6.
When he and Sanic go for the middle hole, they move to 1, 2, 3, 4, 6, 7, S1, B1, B2, and finally S2 before appearing. Long distance, but AI on tougher nights allows them to do this quickly.